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or risk getting stuck.ĭifficulty 5 is too hard.
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but if you going for full loot or far you need to leave at sunrise to make it back. as if its a quick loot you can get one in after midday. so 60min is better for forcing you into hard places. so I'm not sold on delete everything.Īs for 80min. Just think about all the random deaths that happen,Īll these would cost you everything. A little higher, to prevent spawning inside your base if you place your bedroll on a corner of your base. This makes sneaky raiding actually worthwhile (something I hate btw but it makes a lot of sense) and provides synergy with the option DropOnQuit. If you're online, you should be aware of the protection of your base at all times. (and increase their necessary requirement from 100 Steel to 200) If you kill a player defending yourself, your reward is that you're still alive, not their loot. What you should be going after is loot, not players. And hence, camping at a trader will not be worth it as well (I remember it was a problem before). Longer nights makes it more difficult to plan scavenging runs in an extreme environment. I'll also provide a list of settings I suggest to be changed and explain why: How dare you miss my name on the first wave?
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in my experiance this is sometimes ignored by sleepers XD this might need to be bumped up mid game. raiding has always been an easy process. otherwise those daily players have big advantage. 16 from experiance is minimum for blood moon. 8 is not enough to have blood moon work. will will stop combat logging.Īnd will make people store thier items before logging out. personally i believe you should drop your backpack on quit. ether 60 or 80 minutes (making it 15 or 20min nights respectfully)
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I have still quite a lot to do on this server, but feel free to test everything and report bugs. There will be a full wipe before launching the server for good.
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